Arkrius's Techniques

Go down

Arkrius's Techniques

Post by Muzak on Thu Sep 17, 2009 5:37 am

(Arkrius's skills are being changed as he loses water and ice and gains arcane and fire)


Defensive Skills

Spoiler:

Name: Arcane Wall
Description: A wall of arcane energy that is capable of blocking projectiles and attacks. However, it will break after a while and explode.
Mana Cost: 25 (per wall)

Name: Flaming Death.
Description: Fire bullets are fired into the ground forming a small area where a pit of fire is formed and hidden.
Mana Cost: 12 (per shot)

Name: Explosive Doom
Description: Arcane bullets are fired into the ground, forming a small area where a large explosive area and is set off by any sudden movement by the enemy.
Mana Cost: 20 (per shot)

Mana Bullets:

Spoiler:

Name: Double Threat
Description: A bullet that contains fire and arcane magic. The bullet itself is highly explosive and will burn anyone if they survive the explosion. The explosion is 1 foot per 25 mana.
Mana Cost: 25/50/75 per round.

Name: Dreamless Sleep
Description: A bullet that contains a special arcane-based sleeping agent that administers itself on the target.
Mana Cost: 20 per round.

Name: Arcane
Description: A bullet that is infused with Arcane magic. This is his standard mana round, however the mana cost is so small that it can be used infinitely as long as he has mana. It is stronger than the average bullet and is capable of piercing tank armor.


Mana Gun Skills:

Spoiler:

Name: Flametongue
Description: Flame appears out of his gun, acting like a flamethrower, burning anything. However it can only be used for four seconds or else it'll melt the gun's internal firing mechanism.
Mana Cost: 32 + 7/second
Health Deduction:

Name: Implosion
Description: White beams are shot out of the gun in a cone spread, acting like a shotgun. They explode after entering the flesh of the target, exploding from within.
Mana Cost: 42 + 10/s
Health Deduction:

Name: Rain
Description: A white beam is shot into the sky that scatters on the way down. It acts like a minor artillery strike and covers the entire battlefield with foxholes. The gun will explode if held over then fifteen seconds.
Mana Cost: 25 / 5s

Name: Supercharge
Description: XIII internal arcane mana mechanism supercharges the current chambered round. It is highly destructive and can blind and deafen anyone in the way. However, it disables the gun's firing mechanism to cool down. (4 post cooldown)

Name: Overdrive
Description: Arcane mana is gathered in the gun, infusing with the chambered bullet, creating a highly destructive bullet capable of leveling a large town (if all of mana is consumed and is above 500+). Arkrius' arm breaks from the recoil. (Arkrius' arm is damaged when 100 is used. Full power requires XIII, Explosive-A.P round, Double Threat, Supercharge. The gun will crack after three successive shot that is above 500 mana.)
Mana Cost: 25 / 50 / 100 / 500+
Health Deduction:

Name: Gunman's Advocate
Description: Multiple guns float around Arkrius like they're manipulated, they are capable of firing rounds. A maximum of four guns can be held in the air. The guns float for up to eight seconds, any longer and the ring and bracelet will shatter. The duration can be longer if more rings and bracelets are on his left hand. (The time increased is + 6 for every ring and + 6 for every bracelet. One set shatters after every 12 seconds, causing bleeding on his hand and wrist.)
Mana Cost: 13 for every gun ( for 12 seconds)

Name: Raining Overdrive
Description: Combination Skill of Rain and Overdrive. It causes enormous destruction across the battlefield. Highly dangerous.
Mana Cost: /150/550+ (Mana costs being worked out)

Name: No Man's Land
Description: Combination Skill of Rain, Overdrive and Gunman's Advocate. This is one of Arkrius's most destructive moves and is highly dangerous for anyone.
Mana Cost: 852+

Mana Knife Skills:

Spoiler:


Name: Immolation
Description: Arkrius slashes the target and increases the flame output of his knife, causing the target to be on fire.
Mana Cost: 30

Name: Implode
Description: Arkrius focuses arcane mana into the tip of the knife and stabs the target. There is an explosion afterward, causing the target to become a bloody, gory mess.
Mana Cost: 45

Telekinetic Skills

Spoiler:
Name: Manipulation
Description: Allows manipulation of any item. However, it will only last twelve seconds and the ring and bracelet will be destroyed over that time consumption, causing heavy bleeding and perhaps cutting of vital veins.
Mana Cost: 20 (per object)

Passive:

Spoiler:
Name: Chain Smoker's Rage
Description: Activated once Arkrius runs out of cigarettes and doesn't have a cigarette in his mouth for a certain length of time (3 posts). His personality becomes a lot more negative and he goes into a killing frenzy until he either: A) Has a cigarette in his mouth, B) Kills everyone around him, C) Has a cigarette and kills everyone around him or D) He is unconscious. His speed increases, and becomes a lot more aggressive, increasing the lethality of his techniques. (3 posts till he falls unconscious)

Name: Health Drain
Description: XIII drains the user of their life force to amplify fire abilities. The effect is only active once XIII is in the users hands. It will also be void if user is out of mana.
Health Deduction: -20 health per post (without XII) -5 health per post (with XII)

Name: Arcane Poisoning
Description: XIII is coated with arcane magic to boost the arcane abilities of the gun, however, it will poison anyone who holds it without proper protection.
Health Deduction: -20 per post (without XII)

Name: Cheating Death
Description: Arkrius has amazing luck of keeping himself from dying before the grim reaper can get a hold of him. (This is a joke).

Side-note: Arkrius can link and form new attacks with his current ones. They take the combined total of the two skills and double the mana cost of the lower mana skill.


Last edited by Pants on Sat Feb 06, 2010 7:04 pm; edited 32 times in total
avatar
Muzak
Lord

Posts : 743
Power Level : 2823
Join date : 2009-09-14
Age : 25
Location : ...just at the office.

Character sheet
Mana:
340/600  (340/600)
Health:
200/600  (200/600)
Cash: 455 - pays off being a basterd...

View user profile

Back to top Go down

Re: Arkrius's Techniques

Post by Areos on Thu Oct 15, 2009 3:01 pm

Pants wrote:Defensive Skills - Arkrius defensive skills that often leaves a trap for an unsuspecting enemy, or creating cover for himself.
Spoiler:
Name:Ice Wall
Description: A wall of ice appears if it his an object, or when Arkrius wants the wall to be formed.
Mana Cost: 25 Mana

Name: Ice Trap
Description: Ice bullets are fired into the ground, creating a spiky ice trap for anyone who steps on it.
Mana Cost: 6 (per shot)

Name: Water Trap
Description: Water bullets are fired into the ground(in the shape of a square), forming a small area where a large pool of water is formed and hidden.
Mana Cost: 12 (per shot)

Bullet Buffering:
- Mana infused bullets that Arkrius changes at will in his guns.
Spoiler:
Name: Hydro
Description: Turns all of his bullets in his gun into hard non-lethal water bullets. Depending on mana consumption, bullets fly faster.
Mana Cost: 8 Mana per round.
Health Deduction:

Name: Spiker
Description: Turns his bullets into very high piercing water rounds and has very high speed that are able to rip and pierce through a lot of materials.
Mana Cost: 18 per round

Name: Ice Shards
Description: Turns bullets into lethal, spiky ice bullets that rip through flesh and slowly expand as it enters.
Mana Cost: 14 per round

Name: Hail
Description: Turns bullets into sharp ice bullets that explode once it enters flesh, causing a lot of internal damage and external damage.
Mana Cost: 21

Name: Ice Pellets
Description: Turns all of his bullets into hard, non-lethal ice pellets. Depending on mana consumption, harder the ice and larger caliber bullet.
Mana Cost: 5 per round

Mana Gun Skills: - These skills are Arkrius's skills involving mana consumption with his guns. They often backfire with overuseage of the technique or after a certain time period of useage, often injuring himself and anyone around him.

Spoiler:
Name: Ice Beam
Description: A beam of ice fires from his guns, freezing any objects in the way, over-useage freezes the guns main mechanics, making the gun useless till it thaws.
Mana Cost: 32 + 7/second
Health Deduction:

Name: Water Beam
Description: A beam of water fires from his gun, blasting high pressure water, able on cutting most objects. Usage above 5 seconds will damage the gun, making it any shots fired from it, cause the gun to explode and send the bullet in a totally different direction (often towards Arkrius).
Mana Cost: 22 + 10/s
Health Deduction:

Name: Rain
Description: Bullets fall from the sky, causing heavy destruction to an area. Overuse of the technique destroys the gun, turning it into a make-shift grenade heavily injuring Arkrius and anyone nearby. (Maximum useage; three per gun.)
Mana Cost: 20 / 5s
Health Deduction:

Name: Overdrive
Description: Mana is gathered in the gun, creating a highly destructive bullet capable of leveling a small village (if all of mana is consumed and is above 100+). Arkrius' arm breaks from the recoil, the gun shatters, sending shrapnel like a grenade, injuring Arkrius and any nearby. (Requires Desert Eagle Mark IV. Just recently obtained from Tracey's master, Larkin.)
Mana Cost: 25 / 50 / 100+
Health Deduction:

Name: Ghostly Guns
Description: Multiple guns float around Arkrius like they're possessed by ghosts, they are capable of firing rounds. A maximum of four guns can be held in the air. The guns float for up to ten seconds, any longer and the ring and bracelet will shatter. The duraction can be longer if more rings and bracelets are on his left hand. (The time increased is + 5 for every ring and + 5 for every bracelet, so +10 for every 1 ring and 1 bracelet on his hand. One set shatters after every 10 seconds, causing bleeding on his hand and wrist.)
Mana Cost: 13 for every gun ( for 8 seconds)

Name: Insane Barrage
Description: All of his guns float around him and fire all bullets at once. It combines all of Arkrius offensive techniques and uses them at once. All of his guns explode, making makeshift grenades, injuring Arkrius and anyon around him. Arkrius' hands are broken. (Not yet mastered.)
Mana Cost:
Health Deduction:


I can't edit, and those are just made up mana costs, since i have nothing to base them off. This is just an idea.
avatar
Areos
Emperor

Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 28
Location : ON TOP OF THE HOLY CRAB!

Character sheet
Mana:
470/550  (470/550)
Health:
430/650  (430/650)
Cash: 100 kyi

View user profile http://witchhunt.darkbb.com

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum