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Vorst techniques
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Witch Hunters :: RP AREA :: RP AREA :: Character Stuff :: Character :: the graveyard
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Vorst techniques
Close combat skills
Tricksters skills
Offensive Spells
Passive Skills
Name: Diamond dust
Description: Tiny little ice diamonds, floats around the air near Vorst which acts as a mana generator, AC and catalyst for certain skills.
Mana regen: 10~15
- Spoiler:
Name: Wave blade
Description: Gathers mana at the tip of the blade, when swing, causing it to release a beam like wave, coursing through the air and reaching into the distance about 15 meters. More waves could be created but cost an extra 5 mana each.
Mana cost: 10
Name: Rune Impact
Description: A hand to hand skill that rapidly focuses mana on either hands or legs which explodes during contact, badly damages the target without any harm to Vorst.
Mana cost: 10
Name: Ice Impact
Description: The same as rune impact but with ice element. The explosion will cause shards of ice to pierce through and might freeze the target.
Mana cost: 15
Name: Final Blow
Description: The way this skill is used greatly depends on what weapon Vorst is currently weilding. Usually its a heavy blow which surpassed the speed of sound aimed for the vital areas. The weapon his weilding will be coated in highly concentrated mana aswell as ice fragments which surrounds the weapon, unabling mass destrcution of the intended target.
Mana cost: 60
Name: Sword storm
Description: His current weapon takes in the icy aura surrounding Vorst as it stacks with Vorst own mana which is poured into it aswell. The icy aura intesifies the light so much that it'll easily blind the target. The weapon itself will turn into an icy lightsaber. Capable of slicing any object in two and freezing it. While the blinded target is unable to move, vorst storms into action making light work of the target.
Mana cost: 100
Name: Revenge
Description: Temporarily increase Vorst's senses, making him much more agile, and insanely stronger than before but at the price of his own body working against him.
Health deduction: 10 per post
Tricksters skills
- Spoiler:
Name: Play dead
Description: Vorst freezes his own heart which will be unfrozen every one minute and then will be once again be frozen.
Mana cost: 5 per heartbeat
Name: Decoy
Description: Uses diamond dust as a mirror which reflects any given object, making a perfect image replica
Mana cost: 10
Name: Solidify
Description: Unseen smoke surrounds the nearby area around Vorst, about 10 meters as the temperature drops below 5 celcius. Once the its been inhaled by the target, its inside will instantly starts to freeze though its own body may look untouched by ice. However for it to work correspondently constant supply of mana is needed. The harder for it to freeze the more mana is needed.
Mana cost: (1-500) per post
Name: Brain freeze
Description: Just like the name it gives the intended target a horrible headache from being exposed to too much ice.
Mana cost: 25
Name: Icy Mist
Description: Vast mist which surrounds a certain amount of area. Making any other objects inside invisible form the outside. Only visible to Vorst.
Mana cost: 15
Offensive Spells
- Spoiler:
Name: Iceberg
Description: Giant pillars of ice, burts out from beneath, smashing the intended target.
Mana cost: 30 per 6 pillars
Name: Stalice
Description: Similiar to a bunch of icy spears packed togather, bursting out from below and above the target. The force used for it to pierce through is strong enough to break any metal known to man.
Mana cost: 40 per 5 stalice
Name: Diamond Ice
Description: Freezes anything that has come in contact with diamond dust at once.
Mana cost: 30
Name: Vedouci Led
Description: An incantation circle forms underneath Vorst. It divides into four smaller circles which carries the remains of Maher. The remains are no longer metal but has been fused with ice and mana. They act as an homing ice sword which burst from below. The swords are as big as an average giant sword. If by chance it scratches the target than its own body heat will slowly drop.
Mana cost: 50
Name: Blizzard
Description: Dark clouds fills the sky, snow starts falling as it freezes anything it touches. The wind slowly picking up, carrying the snow with it. Soon the snow storm begins. Capable of destroying anything in its path.
Mana cost: 70
Name: Eternal Winter
Description: Changes an entire field into something similiar to a winter paradise. The field itself is from another dimension, trapping anyone caught inside. If by chance someone passes the bondaries they will merely be shifted to the other side like from left to right, but if someone were to fly there way out than they will simply fall back down. The field could be use as radars, catalyst for certain skills and many other things.
Mana cost: 80
Name: Frost
Description: A high level magic, capable of mass destruction. There are about 5~15 tiers of high incantation circles each with its own uses, depends on how much mana is used. The first five tiers are used for sealing, while the other ten are used for magic enchancement, mana concentration, and interferes with the bodies molecules making it possible for the entire tiers to bind together, forming a sphere. Before a beam of highly concentrated mana pours down from the sky, dealing the final blow.
Mana cost: 200 usuable /400/600 sealed
Health deduction: can be used as an exchange for the lack of mana.
Passive Skills
Name: Diamond dust
Description: Tiny little ice diamonds, floats around the air near Vorst which acts as a mana generator, AC and catalyst for certain skills.
Mana regen: 10~15
Last edited by Frost on Mon May 31, 2010 5:32 pm; edited 19 times in total
Frost- C-Rank (Green)
- Posts : 279
Power Level : 925
Join date : 2009-09-06
Age : 30
Location : Somewhere nice like heaven
Character sheet
Mana:
(720/800)
Health:
(150/400)
Cash: 300
Re: Vorst techniques
Frost wrote:Sword and dagger techniquesMagic skills
- Spoiler:
Name: Spike sword
Description: Channels maher with mana and turns it into a unbreakable frozen lance, strong enough to penetrate any type of armor, also absorbs mana to penetrate barriers. But rendering it useless with slash attacks.
Mana Cost: 19
Health Deduction:
Name: Slice of Ice
Description: slices an opponent from every direction, inflicting multiple blows. Shattering plates of armor or any other material as well as maher and dagger which can still be used but gather all of the surrounding material and a large amount of mana to regain it's form again.
Mana Cost: 24 Mana/ 3 hits
Health Deduction:
Name: Forsvinna
Description: Vorst throws his dagger in midair, quickly teleporting to where his dagger is which still has to be in the air. But the range he could teleprot is about 2 meters. While using schnitter, the range becomes 4 meters.
Mana Cost: [free] ( 45 Mana)
cooldown: 10 seconds, (^ if used before )
Health Deduction:
Name: Frostbite
Description: Maher and dagger glows brilliant blue, filled with mana. Making any living things it scratches or injures into frozen bits of ice also freezes force but can only be used for a certain amount of time, about 20 seconds. Because of it's effect making possible to turn Vorst body into ice.
Mana Cost: 12/s
Health Deduction:Techniques available when using schnitter
- Spoiler:
Name: Iceberg
Descripton: Stabs maher into the ground causing the surrounding area to freeze. Frozen glacier burst around Vorst within 1*1 meter area, it breaks it the wrong amount of mana is used while summoning it. The broken pieces become shards of ice hailing to the ground. Quickly wears out Vorst.
Mana Cost: 25-35 Mana for success.
Health Deduction:
Name: Cavus
Description: A portal cappable of transporting objects to another location, it doesn't tires Vorst, depending on how much mana is needed the portal can either be big or small. Multiple portal can also be open but it doesn't duplicate the object that enters it. It can also control the direct landing of the object that it enters. If used to much the grim reaper comes out and gives a hand, throwing vorst and anyone close to it to another area, sometimes a monster can come out if the right amount of mana is inside.
Mana Cost: random (1 - 150)
Health Deduction:
Name: I-coat
Description: turns some parts of Vorst's clothing into sub-zero solid ice, with same capability to absorb incoming mana, needs constant amount of mana to sustain.
Mana Cost: 6/s
Health Deduction:
Name: Icy Mist
Description: Vast mist which surrounds a certain amount of area. Making any other objects inside invisible form the outside. Only visible to Vorst
Mana Cost: 16
Health Deduction:
Name: Chronest
Description: Opens maher's seal, turning it to schnitter
Mana Cost: [Free] 150% mana usage from now
Health Deduction:
- Spoiler:
Name: Mondfinsternis
Description: Empowers Vorst with complete control over ice, turning his body ice cold. Every ice element techniques will get a boost. He can only use this when there is a fullmoon and newmoon.
Mana Cost: +50% Mana costs
Health Deduction:
Name: Rozeme
Description: Engulfs the tip of schnitter in blue flames. Schnitter itself is deadly with a touch of blue flames turning everything it touches into burnt black, paralyzed and capable of cutting anything in half. Schnitter becames alot heavy, and could only be used for 30 seconds. If used too long it will backfire sealing schnitter or damages Vorst.
Mana Cost: 60
Health Deduction:
Name: Boulch
Description: Draws blood from either Vorst or an opponent and turning it into weapons or add-on for schnitter. The more blood it uses the more powerful it gets. Weakens an opponent of blood lost.
Mana Cost: [none]
Health Deduction: 10%
most made up once again. not sure how to define boulch, as it depends on the drawn blood, thus i guess dealt damage of the last attack. if it fails it could swallow 10% of the current HP, since it gets 'hungry'.
Areos- Emperor
- Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 34
Location : ON TOP OF THE HOLY CRAB!
Character sheet
Mana:
(470/550)
Health:
(430/650)
Cash: 100 kyi
Re: Vorst techniques
- double and triple wave are pretty possible to store into wave blade (like 'basic cost 10 mana, 5 mana for more waves at once, limited to x waves.
- rune impact: doesnt realy fit to your ice-skills , aside from that ice impact realy is good enough.
- final blow : would be nice if we get a number of diffrent weapons Vorst uses for those.
-sword storm: once again doesnt perfectly fit your ice skills, instead the weapon could be surrounded with an icy aura (like small shards) that takes in and intesifies light so much that it easily blinds enemies.
-solidify: How close does Vorst need to be for that to work, direct contact or just within a certain radius. can it be evaded or broken out of with strength or melting it?
- stallice: what does it work like, an icy 'spear' coming from above and below?
-diamond ice: how strong is the freezing effect (does it freeze everything at once?)
- vedouci led: so its like homing ice swords. around how many?
-snowflakes: how does it trap people inside? can it be dissolved in some way?
- Frost: kinda weird explanation . first sealing incantations, then enhancement, then a sphere, then a beam coming from the sky.
I pressume the incantation circles are within the summoning sequence, which after a while places a sphere in the sky above the enemy (probably not easy to spot), the sphere then shoots down a beam of energy. Will it just be energy or will the beam turn into an icy pillar and keep standing with its target trapped inside (which would look kinda cool).
- - - you asked so I took a look and wrote down what i have problems with, there.- - -
- rune impact: doesnt realy fit to your ice-skills , aside from that ice impact realy is good enough.
- final blow : would be nice if we get a number of diffrent weapons Vorst uses for those.
-sword storm: once again doesnt perfectly fit your ice skills, instead the weapon could be surrounded with an icy aura (like small shards) that takes in and intesifies light so much that it easily blinds enemies.
-solidify: How close does Vorst need to be for that to work, direct contact or just within a certain radius. can it be evaded or broken out of with strength or melting it?
- stallice: what does it work like, an icy 'spear' coming from above and below?
-diamond ice: how strong is the freezing effect (does it freeze everything at once?)
- vedouci led: so its like homing ice swords. around how many?
-snowflakes: how does it trap people inside? can it be dissolved in some way?
- Frost: kinda weird explanation . first sealing incantations, then enhancement, then a sphere, then a beam coming from the sky.
I pressume the incantation circles are within the summoning sequence, which after a while places a sphere in the sky above the enemy (probably not easy to spot), the sphere then shoots down a beam of energy. Will it just be energy or will the beam turn into an icy pillar and keep standing with its target trapped inside (which would look kinda cool).
- - - you asked so I took a look and wrote down what i have problems with, there.- - -
Areos- Emperor
- Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 34
Location : ON TOP OF THE HOLY CRAB!
Character sheet
Mana:
(470/550)
Health:
(430/650)
Cash: 100 kyi
Witch Hunters :: RP AREA :: RP AREA :: Character Stuff :: Character :: the graveyard
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