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Jiro's Techniques

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Jiro's Techniques Empty Jiro's Techniques

Post by Hawkeman92 Sun Sep 06, 2009 5:10 pm

Name: Witch Shooter (requires gun with at least one bullet)
Description: Jiro will increase the air pressure in a gun and fire it, this will destroy the gun but the bullet fired will be much more powerful depending on how much he duplicates the pressure. The more he duplicates the pressure the more powerful the bullet but the chance of him being hit by a stray piece of the gun also increases and the more he increases the pressure the faster the piece of the gun will come. This was the first technique he used, he wounded the witch that killed his parents with this technique and one day he hopes to kill her with it. This is also his favorite technique.
Mana Cost: 20 (If higher pressure, -5 more mana for every 10% of total. Maximum of 95 for 150%)
Health Deduction:

Name: River Styx (requires oil)
Description: Jiro will drop a drop of oil which he will then duplicate to create a path of oil leading to the enemy. He will then ignite it by using a lighter, a match but usually, in the heat of battle, shoot the oil causing a spark to ignite it. This can also be used to create smoke which Jiro can hide in.
Mana Cost: 20
Health Deduction:

Name: Rain of Swords (requires a sword)
Description: Jiro will hold a Sword up and then duplicate it until there's 25 swords above his enemy, he will then simply let them drop on the enemy.
Mana Cost: 25
Health Deduction:

Name: Blade Battlefield (requires a sword)
Description: Jiro will stab a sword in the ground and the duplicate only the blade to create a field with blades sticking out. There will be 30 blades which will severely limit an enemy's movement when on ground and also make it very hard to get close to Jiro.
Mana Cost: 40
Health Deduction:

Name: Tsunami (requires water)
Description: Jiro will duplicate water to shoot at his enemy. He can use more mana to create alot of water that can wash things away and can even fill a room up with water. He can use even more mana to create enough water to flood a village making it so that it would disperse and seperate him from his enemy.
Mana Cost: 24, 48, 96
Health Deduction:

Name: Destruction Overload (requires dynamite)
Description: Jiro will duplicate dynamite until there's about a hundred surrounding the enemy, he will then shoot the dynamite causing a big explosion.
Mana Cost: 70
Health Deduction:

Name: Marble Madness (requires a marble)
Description: This is a less lethal version of blade battlefield, Jiro will duplicate marbles all over the floor so if the enemy moves too much they will simply trip.
Mana Cost: 21
Health Deduction:

Name: Bladed Death Field (requires a sword and a marble)
Description: Jiro will simple use Marble Madness and Blade Battlefield at the same time. This will make it hard for the enemy to move at all since if he trips once he is impaled on a blade.
Mana Cost: 80
Health Deduction:

Name: Heavy Avalanche (requires something that weighs a kilogram or more)
Description: Jiro will duplicate something considered heavy until there is a wall of it but he will do this at an angle so it will fall on the enemy.
Mana Cost: 65
Health Deduction:


Spoiler:


Last edited by Hawkeman92 on Sun Apr 25, 2010 12:59 am; edited 4 times in total (Reason for editing : to put what Jiro needs to use the techniques)
Hawkeman92
Hawkeman92
D-Rank (Gray)

Posts : 224
Power Level : 150
Join date : 2009-09-05
Age : 31
Location : That place to the left of where you might be looking in three minutes

Character sheet
Mana:
Jiro's Techniques Left_bar_bleue50/150Jiro's Techniques Empty_bar_bleue  (50/150)
Health:
Jiro's Techniques Left_bar_bleue1050/1050Jiro's Techniques Empty_bar_bleue  (1050/1050)
Cash: 550 Kyi

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Jiro's Techniques Empty Re: Jiro's Techniques

Post by Areos Wed Apr 07, 2010 5:33 pm

Witch shooter: there should be a maximum of upgrades, since every 'upgrade of damage' costs 5 Mana a maximum of +75 Mana cost (total = 95) would deal +150% of the normal damage. ofcourse increased damage for target and himself.

River styx: a slight increase of Mana cost, maybe to 20-25.

Rain of swords & blade Battlefield: might add a number of swords it generates. 25 should be fine. both techniques might need a Mana increase by 5-15 Mana.

Tsunami: general increase of Mana ,or maybe introduce diffrent sizes of tsuname (one with 24, one with 48 and one with 96?)

Destruction overlord: it should not be 1000, up towards a hundred would be fine, especialy with that Mana cost.

Jiro's forest: raise Mana cost to maybe 50-60 Mana.

(stuff not mentioned will probably already be fine)

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Areos
Areos
Emperor

Posts : 1102
Power Level : 4187
Join date : 2009-09-03
Age : 34
Location : ON TOP OF THE HOLY CRAB!

Character sheet
Mana:
Jiro's Techniques Left_bar_bleue470/550Jiro's Techniques Empty_bar_bleue  (470/550)
Health:
Jiro's Techniques Left_bar_bleue430/650Jiro's Techniques Empty_bar_bleue  (430/650)
Cash: 100 kyi

https://witchhunt.rpg-board.net

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